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By: Kenshii


Quirk: Ghost
Type:Transportation IG
Quirk Desc.: Allows the User to come out of their body in a ghost like form[Still has the hair of the user] 

Con:Can only be in ghost form for 2 min and can exit ghost form any time. Losses stamina in ghost form

Pros:Can't be hit in ghost form, speed increases, In ghost form the user can phase through objects

Balance: Can be hit by energy blast but not pysical attacks

If you have any ideas for this quirk let me know 


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Comments


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quirk: i was thinking about this idea so the first one puppeteer where you can control some one like a puppet and the second one is where you can see the dead


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Quirk: Guardian ||Type: Mutant|| Abilities: You have a Pair of Wings and you can Revive A Person In Exchange for another Humans Life, Meaning you would Have to kill someone to revive someone


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quirk: nightmare this alowse u to make peoples worst fear come to life


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Quirk: Toxin This allows you to release toxic fumes from all over your body but not just that it allows the user to harden or shape it into various objects such as blades or armor though the toxin cannot be shot of the body in any way it can only affect those in close proximity to the users body it can also cause temporary poison if the target were hit or came in contact with any of the items though the effect would go away in a few seconds


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Quirk laughing gas its user is able to generate laughing has out of his hands the effect can last up to 10 minutes based on how depressed they are if they are super depressed it will last 1 min if they have little depression then 10 minutes if they use it too much it will effect themselves


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Quirk: Time Manipulation Type: Emitter Description: User can manipulate time in a general area or for a specific target in various ways. The most basic of acts revolving around accelerating, slowing, stopping, and even rewinding time. Pros: User is able to move freely in time which makes them appear to have enhanced reflexes and speed. Temporal Rewind allows the user to reverse the effects of recent events like: *Repair damaged objects. *Temporal Healing *Temporal Inversion which allows the user to cause time go in the opposite direction and thus every past phenomenon will be relived but in reverse. Techniques: *Time Perception Manipulation allows the user to control the perception of time to oneself and others. Influencing the user and other people senses by speeding up, slowing down, or stopping it which cause people to be paralyzed. *Chronokinetic Combat is able to utilize time with their physical combat while causing the victim to be slowed down. *Accelerated Probability is the power to predict what choices one could make and their potential outcomes. *Flash-Forward allows the user to go the future for seconds, minutes, or days. *Temporal Empowerment is able to draw sustenance from the time and even slow or stop aging. *Time Aura is able to surround themselves in temporal energy which allows the user flight, jest propulsion, and deflection. Cons: User may have limited ability in both length of time and area they can affect. *Users of Omnilock, Spatial-Temporal Lock, and Temporal Lock are immune to this power since they can exist or reside outside of time. *Over-usage will strain the user. *Unable to affect certain objects, such as the deceased and inanimate. *A given time, space, location, individual, and object may a limited number of ways in which it can be manipulated before "breaking", "tearing", or ceasing to exist.


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Quirk: Liquid Matter Type: Transformation Description: User can transform any/all liquids. Pros: Any liquid transformed by this power would have all the properties of the liquid they become. User can change a liquid inherent properties such as turning water into acid. Eavesdrop into conversation, sneaking around, and make liquid weapons like a blood whip. Cons: User has a limited in length, distance, mass, precision, etc. of how much liquid they can turn to and control. People can drink the user or mope they out of the floor.


great